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BOSA

As part of a campaign from the Belgian federal government, I made a series of intricatie morphing and bending animations to go along with the voice over. The challenge of this project was fluently morphing the wide range of objects while matching the tempo and rythm of the voice over.

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For this project I worked on: modeling, simulations, lighting, texturing and rendering.

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Software used: Houdini, Redshift, After Effects

All work shown was done for Pixmix Studios.

©2023 door Aaron Dornez. Gemaakt met Wix.com

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